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gameinfo:elevator_pitch [2021/12/20 19:52] – external edit 127.0.0.1gameinfo:elevator_pitch [2025/06/06 17:07] (current) restless
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-====== Elevator pitch ======+FIXME
  
-REFACTOR+Redo this for new setting ideas 
 + 
 +\\ 
 + 
 +====== Elevator pitch ======
  
-<WRAP indent><WRAP parchment>  +<WRAP indent><WRAP parchment> 
-[{{ :gameinfo:hinterlands_handbill.jpg?direct&120|The [[:gaz:aelfric|Baron's]] handbill}}It's been twelve days since you boarded the barge at the [[gaz:free_city_of_dunfalcon|Dunfalcon]] docks headed to the [[:gaz:aelfric|Baron's]] [[gaz:encampment|encampment]] in [[:gaz:hinterlands|the Hinterlands]]. +{{ :gameinfo:hinterlands_handbill.jpg?direct&175|The Barons handbill}} It's been twelve days since you boarded the barge at the [[gaz:free_city_of_dunfalcon|Dunfalcon]] docksheaded to the [[:gaz:aelfric|Baron's]] [[gaz:encampment|encampment]] in [[:gaz:hinterlands|the Hinterlands]]. 
  You were told it would only take six days, but it's been almost two weeks in the open elements with little more provided to eat but foul-tasting pickled perch washed down with brackish water the scullery boy claims is tea.  So far the journey has consisted of keeping an eye on your gear and long periods of overwhelming boredom, fortunately broken occasionally by ducking volleys from occasional goblinoid or bandit archers.  It's not where you wanted to be, but it beats the alternatives you had back home.  You were told it would only take six days, but it's been almost two weeks in the open elements with little more provided to eat but foul-tasting pickled perch washed down with brackish water the scullery boy claims is tea.  So far the journey has consisted of keeping an eye on your gear and long periods of overwhelming boredom, fortunately broken occasionally by ducking volleys from occasional goblinoid or bandit archers.  It's not where you wanted to be, but it beats the alternatives you had back home.
  
-During the [[gaz:cold_sorrows|river]] journey to the [[gaz:encampment|encampment]] you haven't really gotten to know many of the other cargo... er, passengers, but what you //have// heard sounds all too familiar:  trouble with the law, trouble with [[:gaz::great_church|the Church]], trouble with family.  Practically everyone seems to be running away from something.  Oh, and of course, everyone is looking for their fortune.  Everyone is certain they are going to become //very// rich.+During the [[gaz:cold_sorrows|river]] journey to the [[gaz:encampment|encampment]] you haven't really gotten to know many of the other cargo... er, passengers, but what you //have// heard sounds all too familiar:  trouble with the law, trouble with [[:gaz::great_church|the Church]], trouble with family.  Practically everyone seems to be running away from //something.//  Oh, and of course, everyone is looking for their fortune.  Everyone is certain they are going to become //very// rich.
  
 That's how you ended up on this journey.  You didn't know what your next move was but then you saw the handbill outside the hostelry.  Everyone's heard the stories about [[gaz:aelfric|Baron Aelfric]], but you were undeterred by rumor.  Immediately, you knew what to do.</WRAP> That's how you ended up on this journey.  You didn't know what your next move was but then you saw the handbill outside the hostelry.  Everyone's heard the stories about [[gaz:aelfric|Baron Aelfric]], but you were undeterred by rumor.  Immediately, you knew what to do.</WRAP>
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 The goal?  Kill monsters, take their stuff and have fun.  Sound good?  Then grab some dice and pass the Doritos!</WRAP> The goal?  Kill monsters, take their stuff and have fun.  Sound good?  Then grab some dice and pass the Doritos!</WRAP>
  
-{{tag>old gameinfo reference}}+{{tag>old gameinfo tidbits}}

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