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| gameinfo:setting_design_philosophy [2022/07/09 21:09] – restless | gameinfo:setting_design_philosophy [2022/07/11 18:06] (current) – [What (I hope) we get] restless | ||
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| ====== Setting design philosophy ====== | ====== Setting design philosophy ====== | ||
| - | Prepping the setting for gaming can often seem like a cliff you need to climb. | + | ==== What I wanted ==== |
| - | * Some people like to use a pre-made setting with a ton of details planned out for everything and tons of canon. | + | Instead of focusing on the setting first, I instead |
| - | * Others like to take a skeletal setting (like, say, Greyhawk, the "Known World" before it was Mystara or The Midlands) and make it their own. While I can see the advantages there and you can repaint and rearrange the furniture, you're still hanging your hat in someone else's house. | + | <WRAP indent> |
| + | == Ease of prep == | ||
| - | * So, that leaves me with homebrewing a world. | + | This is highest on my list of requirements. |
| - | //None// of these are appetizing to me. | + | == Homebrewed setting == |
| - | However, there' | + | ...I don't want to use a commercially-available setting. |
| - | ---- | + | == A light setting == |
| + | Much of the old pulp literature that OD&D was based on was written with the merest sketch of characters, locations and situations; as they wrote throwaway ideas were incorporated for depth and potential anchors for future growth if the stories become the root of a larger world. | ||
| + | == Open table game == | ||
| + | [[dict> | ||
| - | {{tag> | + | == West Marches-style play == |
| + | |||
| + | I want a game that has a [[gameinfo: | ||
| + | |||
| + | == Beer-and-pretzels gaming == | ||
| + | |||
| + | [[wp> | ||
| + | </ | ||
| + | |||
| + | \\ | ||
| + | |||
| + | ==== What (I hope) we get ==== | ||
| + | |||
| + | From this I could basically say the setting is designed around these ideas as its touchstones: | ||
| + | |||
| + | <WRAP indent> | ||
| + | == A sketchy homebrew to riff on and expand == | ||
| + | |||
| + | A sketchy homebrew world littered with the stubs of ideas can grow as needed and still be rich and engaging. | ||
| + | |||
| + | == Sandbox drop-in game == | ||
| + | |||
| + | A sandbox-style game that is set up for such that players can drop-in or come and go as needed will build a larger player base or lend itself to more situations where the game can played. | ||
| + | |||
| + | == Bog-standard “D&D Fantasy,” at least at the surface == | ||
| + | |||
| + | If you want new and occasional casual players to be oriented, then you need a common frame of reference. | ||
| + | |||
| + | == Let's not take it too seriously! == | ||
| + | |||
| + | It's a game. Let's have fun and let the game world reveal itself through play itself. | ||
| + | </ | ||
| + | |||
| + | {{tag> | ||



