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| gameinfo:setting_design_philosophy [2022/07/11 16:35] – [Setting design philosophy] restless | gameinfo:setting_design_philosophy [2022/07/11 18:06] (current) – [What (I hope) we get] restless | ||
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| - | REFACTOR | + | ====== Setting design philosophy ====== |
| - | Include stuff about an open-table game needs a //lingua franca// to get people into the game right away | + | ==== What I wanted |
| - | + | ||
| - | \\ | + | |
| - | + | ||
| - | ====== Setting design philosophy ====== | + | |
| Instead of focusing on the setting first, I instead made a list of requirements for a game I wanted to run. Each, in turn, has consequences for the setting: | Instead of focusing on the setting first, I instead made a list of requirements for a game I wanted to run. Each, in turn, has consequences for the setting: | ||
| <WRAP indent> | <WRAP indent> | ||
| - | ==== Ease of prep ==== | + | == Ease of prep == |
| This is highest on my list of requirements. | This is highest on my list of requirements. | ||
| - | ==== Homebrewed setting | + | == Homebrewed setting == |
| - | I don't want to use a commercially-available setting. | + | ...I don't want to use a commercially-available setting. |
| + | == A light setting == | ||
| + | Much of the old pulp literature that OD&D was based on was written with the merest sketch of characters, locations and situations; as they wrote throwaway ideas were incorporated for depth and potential anchors for future growth if the stories become the root of a larger world. | ||
| + | == Open table game == | ||
| + | [[dict> | ||
| + | == West Marches-style play == | ||
| - | </ | + | I want a game that has a [[gameinfo: |
| + | == Beer-and-pretzels gaming == | ||
| + | [[wp> | ||
| + | </ | ||
| - | ==== Open table ==== | + | \\ |
| - | * Open table | + | ==== What (I hope) we get ==== |
| - | * Beer and pretzels game | + | |
| - | * West Marches-style play | + | |
| + | From this I could basically say the setting is designed around these ideas as its touchstones: | ||
| + | <WRAP indent> | ||
| + | == A sketchy homebrew to riff on and expand == | ||
| + | A sketchy homebrew world littered with the stubs of ideas can grow as needed and still be rich and engaging. | ||
| + | == Sandbox drop-in game == | ||
| - | When it comes to the setting for your game it often feels like a sheer cliff you have to climb to make a memorable, engaging setting nowadays without resorting | + | A sandbox-style game that is set up for such that players can drop-in or come and go as needed will build a larger player base or lend itself |
| + | == Bog-standard “D&D Fantasy,” at least at the surface == | ||
| + | If you want new and occasional casual players to be oriented, then you need a common frame of reference. | ||
| + | == Let's not take it too seriously! == | ||
| - | - Open table | + | It's a game. |
| - | + | </WRAP> | |
| - | - Beer and pretzels game | + | |
| - | + | ||
| - | - Able to be run as a pick-up game or scheduled | + | |
| - | + | ||
| - | - Varied play groups | + | |
| - | + | ||
| - | - Ease of prep | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | ====== Setting design philosophy ====== | + | |
| - | + | ||
| - | == Traditional options aren’t suitable to allow for me to run a game and lead my life, too. == | + | |
| - | + | ||
| - | Prepping the setting for gaming can often seem like a cliff you need to climb where you never reach the top. You have a lot choices to make that affect things like engagement, tone, amount of prep required, storylines that make sense in such a setting, how much of an outlet it will be for your creativity and just how much plain //work// it will be to run the setting. | + | |
| - | + | ||
| - | * Some people like to use a pre-made setting with a ton of details planned out for everything and tons of canon. | + | |
| - | + | ||
| - | * Others like to take a skeletal setting (like, say, Greyhawk, the "Known World" before it was Mystara or The Midlands) and make it their own. While I can see the advantages there and you can repaint and rearrange the furniture, you're still hanging your hat in someone else' | + | |
| - | + | ||
| - | * So, that leaves me with homebrewing a world. | + | |
| - | + | ||
| - | //None// of these are appetizing to me. | + | |
| - | + | ||
| - | == However, there’s another way. == | + | |
| - | + | ||
| - | Take Fritz Leiber, author of the Fafhrd and Grey Mouser stories. | + | |
| - | + | ||
| - | Ideally, that's how I want to run this game. I have some ideas about places, situations in the world, and a few characters and antagonists and factions. | + | |
| - | + | ||
| - | The world isn't born fully-formed. | + | |
| {{tag> | {{tag> | ||



