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| gameinfo:setting_design_philosophy [2022/07/11 18:05] – [What I wanted] restless | gameinfo:setting_design_philosophy [2022/07/11 18:06] (current) – [What (I hope) we get] restless | ||
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| Much of the old pulp literature that OD&D was based on was written with the merest sketch of characters, locations and situations; as they wrote throwaway ideas were incorporated for depth and potential anchors for future growth if the stories become the root of a larger world. | Much of the old pulp literature that OD&D was based on was written with the merest sketch of characters, locations and situations; as they wrote throwaway ideas were incorporated for depth and potential anchors for future growth if the stories become the root of a larger world. | ||
| - | == Open-table game == | + | == Open table game == |
| - | [[dict>open-table_game|I want the game to be available and approachable]] by people who want to play, be that every session, when their schedule allows or someone who just wants to try it out. That means that to facilitate engagement, the base setting needs to be closer to a fantasy //lingua franca// to get people immersed in the game more easily. | + | [[dict>open_table_game|I want the game to be available and approachable]] by people who want to play, be that every session, when their schedule allows or someone who just wants to try it out. That means that to facilitate engagement, the base setting needs to be closer to a fantasy //lingua franca// to get people immersed in the game more easily. |
| == West Marches-style play == | == West Marches-style play == | ||
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| <WRAP indent> | <WRAP indent> | ||
| - | == A sketchy homebrew == | + | == A sketchy homebrew |
| A sketchy homebrew world littered with the stubs of ideas can grow as needed and still be rich and engaging. | A sketchy homebrew world littered with the stubs of ideas can grow as needed and still be rich and engaging. | ||



