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| gameinfo:twenty_quick_questions_rules [2025/05/28 18:32] – [19. Can I create magic items? When and how?] restless | gameinfo:twenty_quick_questions_rules [2025/05/28 18:59] (current) – restless | ||
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| - | FIXME | ||
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| - | Redo for new setting ideas | ||
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| ====== Twenty Quick Questions: | ====== Twenty Quick Questions: | ||
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| === 1. Ability scores generation method? === | === 1. Ability scores generation method? === | ||
| - | Either: | + | {{page>:rules: |
| - | + | ||
| - | * 3d6 and arrange freely, __// | + | |
| - | * roll 4d6h3 in order down the list, __// | + | |
| - | * roll 3d6 in order down the list, but for __//one//__ ability score you may roll 6d6h3. | + | |
| - | + | ||
| - | The first lets you roll and customize; the second lets you roll and have slightly above the fold on average. | + | |
| === 2. How are death and dying handled? === | === 2. How are death and dying handled? === | ||
| - | Characters are unconscious at 0 HP, and every turn they are at 0 HP or lower they must save versus death at -1 for every point they are below 0 HP or die. | + | {{page>: |
| - | + | ||
| - | If a character applies first aid successfully to the incapacitated character (spending a turn binding wounds, staunching bleeding, etc.) then the incapacitated character is returned to 1 hit point and will regain consciousness in 1d6 turns. | + | |
| === 3. What about raising the dead? === | === 3. What about raising the dead? === | ||
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| Of course! | Of course! | ||
| - | Aiming into melee and firing is perilous; not only is it -2 to -4 to hit, if you miss your target and the target is engaged with another party in combat you must also roll an attack against that party because of them providing partial cover to your intended target. | + | {{page>:rules: |
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| === 19. Can I create magic items? When and how? === | === 19. Can I create magic items? When and how? === | ||
| - | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. | + | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. |
| - | + | ||
| - | == Holmesian scroll creation == | + | |
| - | + | ||
| - | Magic users and clerics can inscribe scrolls based on a modified modified Holmesian spell inscription rule, where basically for a level //L// spell a character knows, it can be inscribed for their class to use at a cost of the // | + | |
| - | + | ||
| - | At a cost five times that and two weeks per level the spell scroll can be inscribed such that any literate character can cast the spell, although spells inscribed in this manner cannot be used in research to copy the spell to a spellbook. | + | |
| - | + | ||
| - | ^ Spell level ^ Class spell scroll cost ^ General spell scroll cost ^ | + | |
| - | | 1 | 100 GP, 1 week | + | |
| - | | 2 | 300 GP, 2 weeks | 1500 GP, 4 weeks | | + | |
| - | | 3 | 600 GP, 3 weeks | 3000 GP, 6 weeks | | + | |
| - | | 4 | 1000 GP, 4 weeks | + | |
| - | | 5 | 1500 GP, 5 weeks | + | |
| - | | 6 | 2100 GP, 6 weeks | + | |
| - | + | ||
| - | + | ||
| === 20. What about splitting the party? === | === 20. What about splitting the party? === | ||



