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| gameinfo:twenty_quick_questions_rules [2025/05/28 18:37] – [19. Can I create magic items? When and how?] restless | gameinfo:twenty_quick_questions_rules [2025/05/28 18:59] (current) – restless | ||
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| - | FIXME | ||
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| - | Redo for new setting ideas | ||
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| ====== Twenty Quick Questions: | ====== Twenty Quick Questions: | ||
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| === 1. Ability scores generation method? === | === 1. Ability scores generation method? === | ||
| - | Either: | + | {{page>:rules: |
| - | + | ||
| - | * 3d6 and arrange freely, __// | + | |
| - | * roll 4d6h3 in order down the list, __// | + | |
| - | * roll 3d6 in order down the list, but for __//one//__ ability score you may roll 6d6h3. | + | |
| - | + | ||
| - | The first lets you roll and customize; the second lets you roll and have slightly above the fold on average. | + | |
| === 2. How are death and dying handled? === | === 2. How are death and dying handled? === | ||
| - | Characters are unconscious at 0 HP, and every turn they are at 0 HP or lower they must save versus death at -1 for every point they are below 0 HP or die. | + | {{page>: |
| - | + | ||
| - | If a character applies first aid successfully to the incapacitated character (spending a turn binding wounds, staunching bleeding, etc.) then the incapacitated character is returned to 1 hit point and will regain consciousness in 1d6 turns. | + | |
| === 3. What about raising the dead? === | === 3. What about raising the dead? === | ||
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| Of course! | Of course! | ||
| - | Aiming into melee and firing is perilous; not only is it -2 to -4 to hit, if you miss your target and the target is engaged with another party in combat you must also roll an attack against that party because of them providing partial cover to your intended target. | + | {{page>:rules: |
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| === 19. Can I create magic items? When and how? === | === 19. Can I create magic items? When and how? === | ||
| - | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. | + | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. |
| - | + | ||
| === 20. What about splitting the party? === | === 20. What about splitting the party? === | ||



