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gameinfo:twenty_quick_questions_rules [2025/05/28 18:48] – [1. Ability scores generation method?] restlessgameinfo:twenty_quick_questions_rules [2025/05/28 18:59] (current) restless
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-FIXME 
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-Redo for new setting ideas 
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 ====== Twenty Quick Questions:  Rules ====== ====== Twenty Quick Questions:  Rules ======
  
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 === 2. How are death and dying handled? === === 2. How are death and dying handled? ===
  
-Characters are unconscious at 0 HP, and every turn they are at 0 HP or lower they must save versus death at -1 for every point they are below 0 HP or die. +{{page>:rules:part_6_house_rules#death_and_dying&noheader}}
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-If a character applies first aid successfully to the incapacitated character (spending a turn binding wounds, staunching bleeding, etc.) then the incapacitated character is returned to 1 hit point and will regain consciousness in 1d6 turns.+
  
 === 3. What about raising the dead? === === 3. What about raising the dead? ===
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 Of course!  Don't you ever hear about the collateral damage from drive-by shootings? Of course!  Don't you ever hear about the collateral damage from drive-by shootings?
  
-Aiming into melee and firing is perilous; not only is it -2 to -4 to hit, if you miss your target and the target is engaged with another party in combat you must also roll an attack against that party because of them providing partial cover to your intended target.  (For example if Fred the Fighter in your party is fighting an orc and you fire at the orc and miss, you then have to fire to see if you hit Fred instead, since during the combat he is providing partial cover to the orc from your attack, so you may actually nail Fred instead of the orc.)+{{page>:rules:part_6_house_rules#friendly_fire&noheader}}
  
  

An unemployed jester is nobody’s fool