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| gameinfo:twenty_quick_questions_rules [2025/05/28 18:48] – [1. Ability scores generation method?] restless | gameinfo:twenty_quick_questions_rules [2025/05/28 18:59] (current) – restless | ||
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| - | FIXME | ||
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| - | Redo for new setting ideas | ||
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| ====== Twenty Quick Questions: | ====== Twenty Quick Questions: | ||
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| === 2. How are death and dying handled? === | === 2. How are death and dying handled? === | ||
| - | Characters are unconscious at 0 HP, and every turn they are at 0 HP or lower they must save versus death at -1 for every point they are below 0 HP or die. | + | {{page>: |
| - | + | ||
| - | If a character applies first aid successfully to the incapacitated character (spending a turn binding wounds, staunching bleeding, etc.) then the incapacitated character is returned to 1 hit point and will regain consciousness in 1d6 turns. | + | |
| === 3. What about raising the dead? === | === 3. What about raising the dead? === | ||
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| Of course! | Of course! | ||
| - | Aiming into melee and firing is perilous; not only is it -2 to -4 to hit, if you miss your target and the target is engaged with another party in combat you must also roll an attack against that party because of them providing partial cover to your intended target. | + | {{page>:rules: |



