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Part 6: House Rules

Character creation rules

Rolling stats

Either:

  • 3d6 and arrange freely, or
  • roll 4d6h3 in order down the list, or
  • roll 3d6 in order down the list, but for one ability score you may roll 6d6h3.

The first lets you roll and customize; the second lets you roll and have slightly above the fold on average. The last makes someone who is likely to excel in one particular ability of your choice.

Combat

Death and dying

Characters are unconscious at 0 HP, and every turn they are at 0 HP or lower they must save versus death at -1 for every point they are below 0 HP or die.

If a character applies first aid successfully to the incapacitated character (spending a turn binding wounds, staunching bleeding, etc.) then the incapacitated character is returned to 1 hit point and will regain consciousness in 1d6 turns.

Friendly fire

Aiming into melee and firing is perilous; not only is it -2 to -4 to hit, if you miss your target and the target is engaged with another party in combat you must also roll an attack against that party because of them providing partial cover to your intended target. (For example: if Fred the Fighter in your party is fighting an orc and you fire at the orc and miss, you then have to fire to see if you hit Fred instead, since during the combat he is providing partial cover to the orc from your attack, so you may actually nail Fred instead of the orc.)

Creating magic items

Holmesian scroll creation

Magic users and clerics can inscribe scrolls based on a modified modified Holmesian spell inscription rule, where basically for a level L spell a character knows, it can be inscribed for their class to use at a cost of the Lth triangle number x 100 GP and one week per spell level.

At a cost five times that and two weeks per level the spell scroll can be inscribed such that any literate character can cast the spell, although spells inscribed in this manner cannot be used in research to copy the spell to a spellbook.

Spell level Class spell scroll cost General spell scroll cost
1 100 GP, 1 week 500 GP, 2 weeks
2 300 GP, 2 weeks 1500 GP, 4 weeks
3 600 GP, 3 weeks 3000 GP, 6 weeks
4 1000 GP, 4 weeks 5000 GP, 8 weeks
5 1500 GP, 5 weeks 7500 GP, 10 weeks
6 2100 GP, 6 weeks 10500 GP, 12 weeks

You can’t have “adventure” without ‘U’